# Interaction paradigm · Metaverse Trends · Zorraquino
> In search of the holistic experience.
URL: https://www.zorraquino.com/en/trends/metaverse-trends-2022/interaction-paradigm

![Interaction paradigm: In search of the holistic experience.](https://cdn.sanity.io/images/0w1142l8/production/3eb49062cab4f724030532c28f63769d5f85cc74-1920x1439.webp/interaction-paradigm-in-search-of-the-holistic-experience.webp?w=1600&fit=max&auto=format&q=85)

Trend 01

# Interaction paradigm

1. [Metaverse TrendsHome](https://www.zorraquino.com/en/trends/metaverse-trends-2022)
2. [Trend 01Interaction paradigm](https://www.zorraquino.com/en/trends/metaverse-trends-2022/interaction-paradigm)
3. [Trend 02World building](https://www.zorraquino.com/en/trends/metaverse-trends-2022/world-building)
4. [Trend 03New explorations](https://www.zorraquino.com/en/trends/metaverse-trends-2022/new-explorations)
5. [Trend 04Framework challenges](https://www.zorraquino.com/en/trends/metaverse-trends-2022/framework-challenges)
6. [Trend 05Emerging economies](https://www.zorraquino.com/en/trends/metaverse-trends-2022/emerging-economies)
7. [Trend 06Augmented promotion](https://www.zorraquino.com/en/trends/metaverse-trends-2022/augmented-promotion)
8. [Trend 07Immersive workspaces](https://www.zorraquino.com/en/trends/metaverse-trends-2022/immersive-workspaces)
9. [Trend 08Virtual goods](https://www.zorraquino.com/en/trends/metaverse-trends-2022/virtual-goods)
10. [Trend 09Mass entertainment](https://www.zorraquino.com/en/trends/metaverse-trends-2022/mass-entertainment)
11. [Trend 10Against the copy](https://www.zorraquino.com/en/trends/metaverse-trends-2022/against-the-copy)

Interaction paradigm

In search of the holistic experience.

Trend axes

- Gadgets
- Physical touch
- Beyond the screen
- Sensory experiences

## Feeling the metaverse

A new conception of the metaverse is born, which aims to move away from the more abstract notion of the term, difficult to materialize and almost imperceptible to most people. A more real metaverse, which seeks not to lose the value of a look, a gesture, a caress and any non-verbal signal that allows us to interact in a physical way, without the limitations of space itself.

We have experienced it during confinement: the need to feel is urgent. In this sense, new tools are emerging that bring us closer to more human metaverses, as far as sense perception is concerned.

Beyond sight and sound, new devices capable of stimulating all the senses are beginning to emerge. These gadgets, mostly originating from gaming, have become an essential ally to enhance the experience in these environments. New technological advances that, thanks to the investment of large players, will be increasingly accessible and will promote the inclusion and digital independence of those people with limitations in physical reality.

Projecting the physical world into the metaverse is now possible. A real value proposition to turn an apparently digital context into a new space to rediscover the capacity of our senses.

"What's coming is beyond the possible. We are heading towards a future where everyone will be present and we will experience unimaginable sensations". Mark Zuckerberg

## Cases

01 / 03

Zorraquino spotlights

1. 01  
Technology companies specializing in the development of IoT equipment are working on new initiatives to blur the lines between reality and the virtual world in terms of sensations, experiences and the use of technology....
2. 02  
In addition to the already known surround audio devices and 3D glasses, there are other new generation gadgets such as gloves, vests or boots that allow the user a level of sensation and perception very much in line with those of real life.
3. 03  
The appearance of these new gadgets favours an increasingly accessible and inclusive digital context. However, it will be essential to determine the limits that allow us to differentiate the two worlds so as not to lose the value of the real.

## More on the trend

### References

- [Immersive Ekto One VR boots are launching soon but you won't be getting a pair](https://www.techradar.com/news/immersive-ekto-one-vr-boots-are-launching-soon-but-you-wont-be-getting-a-pair)
- [Emerge Launches its First Product to Bring Physical Touch to the Metaverse](https://martechseries.com/predictive-ai/augmented-reality/emerge-launches-its-first-product-to-bring-physical-touch-to-the-metaverse/)
- [Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets](https://www.theverge.com/2021/11/16/22782860/meta-facebook-reality-labs-soft-robotics-haptic-glove-prototype)
- [You could feel real-life pain in the metaverse thanks to Japanese start-up](https://nypost.com/2022/03/22/you-could-feel-real-life-pain-in-the-metaverse-thanks-to-japanese-start-up/)
- [Startup says its tech can inflict actual pain in the metaverse](https://futurism.com/the-byte/startup-inflict-pain-metaverse)
- [The Metaverse Ideas From CES 2022 That We’re Most Excited – and Confused – About](https://time.com/6138973/metaverse-ces-2022/)
- [HaptX asegura que las tecnologías del guante háptico de Meta (Facebook) son "sustancialmente idénticas" a las suyas](https://www.europapress.es/portaltic/sector/noticia-haptx-asegura-tecnologias-guante-haptico-meta-facebook-son-sustancialmente-identicas-suyas-20211118163442.html#:~:text=La%20compa%C3%B1%C3%ADa%20especializada%20en%20dispositivos,sustancialmente%20id%C3%A9nticas%22%20a%20sus%20productos)
- [Google prepara nuevas gafas de realidad aumentada: Project Iris es su apuesta para competir con la ambición de Apple y Meta](https://www.xataka.com/realidad-virtual-aumentada/google-prepara-nuevas-gafas-realidad-aumentada-project-iris-su-apuesta-para-competir-ambicion-apple-meta)
- [La intersección de los videojuegos y el ocio físico en los metaversos](https://blogthinkbig.com/ocio-metaversos-videojuegos-ejercicio)
- [Metaverso: hay otros mundos, pero están en éste](https://telos.fundaciontelefonica.com/la-cofa/metaverso-hay-otros-mundos-pero-estan-en-este/)
- [Vermont tech firm believes to experience the metaverse, you have to smell it too](https://www.npr.org/2022/03/16/1086832763/vermont-tech-firm-believes-to-experience-the-metaverse-you-have-to-smell-it-too#:~:text=Press-,Vermont%20tech%20firm%20believes%20to%20experience%20the%20metaverse%2C%20you%20have,in%20gaming%2C%20health%20and%20wellness.)

Pages 17–28 of the report

[![World building: Generation of new environments.](https://cdn.sanity.io/images/0w1142l8/production/147a85ee0b7f4beaaf1120026bff10b82cac26ba-1920x1439.webp/world-building-generation-of-new-environments.webp?w=1600&fit=max&auto=format&q=85)](https://www.zorraquino.com/en/trends/metaverse-trends-2022/world-building)

Next trend · 02

[World building](https://www.zorraquino.com/en/trends/metaverse-trends-2022/world-building)
