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Do it yourself: The user builds the experience

Trend 09

Do it yourself

Do it yourself

The user builds the experience

In short

The new generations are makers too.

The rise of mobile devices has significantly affected children’s ability to interact with technology and, as a result, their interest in producing that same technology.

“A lot of kids this days like to play games, but now they want to make them”, Thomas Suarez, a 12-year-old developer.

UX and app design programmes are being introduced in classrooms. They are award-winning education programmes: Apps for Good.

Crafts, decoration, university studies, technology… the self-taught phenomenon also extends to UX with "de-linearity": “counter-simplification”.

Cases

01 / 05

Zorraquino spotlights

  1. 01

    Today’s user, markedly self-taught, needs help but doesn’t want everything done for them.

  2. 02

    They enjoy the Do It Yourself (DIY) experience, and prefer to find their own way rather than always follow the same one.

  3. 03

    "De-linear design" also seeks to widen the possibilities of intuitive design, assuming there are several intuitive ways to get to things.

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